Magic in Brigandine is basically elementally (color)-coded.  I include this basic primer on magic mainly because people tend to read FAQs and web pages, but don't once crack open the booklet that comes with the game.  This isn't meant to be just a reprint of the info in the manual, but a re-examination of it, with suggestions and advice included as seen fit.

OPPOSITION
Certain elemental colors are 
in opposition of each other
BLACK

"Evil" Power
<-opposites->
WHITE

"Sacred" Power
RED

Power of "Flame and Destruction"
<-opposites->
BLUE

Power of "Cold and Air"
GREEN

Green, the color of Land and Nature, has no opposing element.
NO COLOR
Some Character classes and monsters have no elemental color.
They have no opposing element.
COMBAT EFFECTIVENESS
Opposing elements come
into play during combat.
Differing Character classes have 
differing levels of elemental color.
For instance, A Bishop is ,
while an Enchantress is .
vs 
vs 
Opposing Elements
Damage +20%
vs 
vs 
vs 
vs 
Opposing Elements
Damage +30%
vs 
vs 
vs 
vs 
Supporting Elements
Damage -20%
vs 
vs 
vs 
vs 
Supporting Elements
Damage -20%

SPELL LISTS

NAME
MP COST
RANGE
TARGET(S)
EFFECT
Heal
65
3
1 Ally Recovers HP
Area Heal
147
2 (Area)
All allies in range Area HP recovery
Cure
54
4
1 Ally Removes abnormal status
Halo
88
4
1 Ally Earns 1.5 times the experience (One Action)
Divine Ray
112
2
1 Enemy Holy damage to enemy*1, 2
Holy Word
183
4 (Area)
All enemies in range Holy damage to enemy in a radius*1
NAME
MP COST
RANGE
TARGET(S)
EFFECT
Venom 45 3 1 Enemy Damages enemy and inflicts poison status effect
Meteor Doom 233 2 (Area) All in blast radius*1 Damage from falling meteors
Curse 108 2 1 Enemy Call upon evil spirit to damage enemy
Dimension 85 4 1 Enemy*2 Random teleportation of enemy*3
Weakness 66 4 1 Enemy Attack power, physical power and magical power reduced
Necro Rebirth 97 1 Any 1 dead unit Revives the dead for duration of battle
NAME
MP COST
RANGE
TARGET(S)
EFFECT
Flame 68 3 1 Enemy Damage from flame
Geno Flame 166 3 (Area) All enemies in blast radius*1 Blast radius damage from flame
Thunder 91 3 1 Enemy Thunderbolt damage
Geno Thunder 193 1 (Area) All enemies in blast radius*2 Blast radius damage from thunderbolts
Exa Blast*1 152 4 1 Enemy A thermal explosion
Power 62 4 1 Ally Increases offensive power (One Strike)
NAME
MP COST
RANGE
TARGET(S)
EFFECT
Frost 68 3 1 Enemy Ice damage to enemy
Geno Frost 166 3 (Area) All enemies in blast radius*1 Blast radius damage from icy cold
Fall Berg 135 2 1 Enemy Iceberg falls on enemy*2
Flight 90 3 1 Ally Gives unit "flight" status.  Affects combat effectiveness.
Fog*3 49 4 1 Enemy Affects hit ratio and attack/avoid ratio for 1 turn.
Charm*4 110 2 1 Enemy Confuses enemy - will attack its allies for several turns.*5
NAME
MP COST
RANGE
TARGET(S)
EFFECT
Accel 59 3 1 Ally Increases the movement of the ally.  Can't be cast multiple times on same ally.
Protect*1 61 4 1 Ally Increases defensive power for several turns.*2
Paralyze 77 4 1 Enemy Enemy cannot move, attack or counterattack.*3
Solid 85 3 1 Enemy Target becomes stoned. Not as fun as you might think*4
React 126 2 1 Ally Allows two actions for targets turn.*5
Silent 50 4 1 Enemy Prevents enemy from casting spells.*6