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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Wed Mar 10, 2010 7:39 pm 
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Dogal
33 Class Modifier 30077324 00??
34 Level 30077325 0063
35 Exp 80077326 FFFF
36 HP 80077328 03E7
37 MP 8007732A 03E7
38 Str 3007732C 00FF
39 Int 3007732D 00FF
40 Agi 3007732E 00FF
41 Rune Area 3007732F 00??
42 Rune Power 80077330 0???
43 1st Troop Modifier 30077332 00??
44 2ndt Troop Modifier 30077333 00??
45 3rd Troop Modifier 30077334 00??
46 4th Troop Modifier 30077335 00??
47 5th Troop Modifier 30077336 00??
48 6th Troop Modifier 30077337 00??

Paternus
33 Class Modifier 30077734 00??
34 Level 30077735 0063
35 Exp 80077736 FFFF
36 HP 80077738 03E7
37 MP 8007773A 03E7
38 Str 3007773C 00FF
39 Int 3007773D 00FF
40 Agi 3007773E 00FF
41 Rune Area 3007773F 00??
42 Rune Power 80077740 0???
43 1st Troop Modifier 30077742 00??
44 2ndt Troop Modifier 30077743 00??
45 3rd Troop Modifier 30077744 00??
46 4th Troop Modifier 30077745 00??
47 5th Troop Modifier 30077746 00??
48 6th Troop Modifier 30077747

Galonwand
17 Class Modifier 3007793C 00??
18 Level 3007793D 0063
19 Exp 8007793E FFFF
20 HP 80077940 03E7
21 MP 80077942 03E7
22 Str 30077944 00??
23 Int 30077945 00??
24 Agi 30077946 00??
25 Rune Area 30077947 002F
26 Rune Power 80077948 03E7
27 1st Troop Modifier 3007794A 00??
28 2nd Troop Modifier 3007794B 00??
29 3rd Troop Modifier 3007794C 00??
30 4th Troop Modifier 3007794D 00??
31 5th Troop Modifier 3007794E 00??
32 6th Troop Modifier 3007794F 00??

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


Last edited by Rune_Caster on Fri Apr 23, 2010 3:46 pm, edited 1 time in total.

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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Wed Mar 10, 2010 10:17 pm 
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Been around for a while
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Gallo
17 Class Modifier 30077CAC 00??
18 Level 30077CAD 0063
19 Exp 80077CAE FFFF
20 HP 80077CB0 03E7
21 MP 80077CB2 03E7
22 Str 30077CB4 00FF
23 Int 30077CB5 00FF
24 Agi 30077CB6 00FF
25 Rune Area 30077CB7 002F
26 Rune Power 80077CB8 03E7
27 1st Troop Modifier 30077CBA 00??
28 2nd Troop Modifier 30077CBB 00??
29 3rd Troop Modifier 30077CBC 00??
30 4th Troop Modifier 30077CBD 00??
31 5th Troop Modifier 3007&CBE 00??
32 6th Troop Modifier 30077CBF 00??

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Fri Apr 02, 2010 2:35 am 
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Been around for a while
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Yvain
17 Class Modifier 3007716C 00??
18 Level 3007716D 0063
19 Exp 8007716E FFFF
20 HP 80077170 03E7
21 MP 80077172 03E7
22 Str 30077174 00FF
23 Int 30077175 00FF
24 Agi 30077176 00FF
25 Rune Area 30077177 002F
26 Rune Power 80077178 03E7
27 1st Troop Modifier 3007717A 00??
28 2nd Troop Modifier 3007717B 00??
29 3rd Troop Modifier 3007717C 00??
30 4th Troop Modifier 3007717D 00??
31 5th Troop Modifier 3007717E 00??
32 6th Troop Modifier 3007717F 00??

Morholt
17 Class Modifier 3007771C 00??
18 Level 3007771D 0063
19 Exp 8007771E FFFF
20 HP 80077710 03E7
21 MP 80077712 03E7
22 Str 30077714 00FF
23 Int 30077715 00FF
24 Agi 30077716 00FF
25 Rune Area 30077717 002F
26 Rune Power 80077718 03E7
27 1st Troop Modifier 3007771A 00??
28 2nd Troop Modifier 3007771B 00??
29 3rd Troop Modifier 3007771C 00??
30 4th Troop Modifier 3007771D 00??
31 5th Troop Modifier 3007771E 00??
32 6th Troop Modifier 3007771F 00??

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Fri Apr 23, 2010 3:45 pm 
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Been around for a while
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Dinadan
33 Class Modifier 30077054 00??
34 Level 30077055 0063
35 Exp 80077056 FFFF
36 HP 80077058 03E7
37 MP 8007705A 03E7
38 Str 3007705C 00FF
39 Int 3007705D 00FF
40 Agi 3007705E 00FF
9 Rune Area 3007705F ????
10 Rune Power 80077060 ????
11 1st Troop Modifier 30076F62 00??
12 2nd Troop Modifier 30077063 00??
13 3rd Troop Modifier 30077064 00??
14 4th Troop Modifier 30077065 00??
15 5th Troop Modifier 30077066 00??
16 6th Troop Modifier 30077067 00??

Esclodes
17 Class Modifier 300772AC 00??
18 Level 300772AD 0063
19 Exp 800772AE FFFF
20 HP 800772B0 03E7
21 MP 800772B2 03E7
22 Str 300772B4 00FF
23 Int 300772B5 00FF
24 Agi 300772B6 00FF
25 Rune Area 300772B7 002F
26 Rune Power 800772B8 03E7
27 1st Troop Modifier 300772BA 00??
28 2nd Troop Modifier 300772BB 00??
29 3rd Troop Modifier 300772BC 00??
30 4th Troop Modifier 300772BD 00??
31 5th Troop Modifier 300772BE 00??
32 6th Troop Modifier 300772BF 00??

Soleil
17 Class Modifier 300774DC 00??
18 Level 300774DD 0063
19 Exp 800774DE FFFF
20 HP 800774E0 03E7
21 MP 800774E2 03E7
22 Str 300774E4 00FF
23 Int 300774E5 00FF
24 Agi 300774E6 00FF
25 Rune Area 300774E7 002F
26 Rune Power 800774E8 03E7
27 1st Troop Modifier 300774EA 00??
28 2nd Troop Modifier 300774EB 00??
29 3rd Troop Modifier 300774EC 00??
30 4th Troop Modifier 300774ED 00??
31 5th Troop Modifier 300774EE 00??
32 6th Troop Modifier 300774EF 00??

Fiel
17 Class Modifier 3007761C 00??
18 Level 3007761D 0063
19 Exp 8007761E FFFF
20 HP 80077620 03E7
21 MP 80077622 03E7
22 Str 30077624 00FF
23 Int 30077625 00FF
24 Agi 30077626 00FF
25 Rune Area 30077627 002F
26 Rune Power 80077628 03E7
27 1st Troop Modifier 3007762A 00??
28 2nd Troop Modifier 3007762B 00??
29 3rd Troop Modifier 3007762C 00??
30 4th Troop Modifier 3007762D 00??
31 5th Troop Modifier 3007762E 00??
32 6th Troop Modifier 3007762F 00??

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Mon Apr 26, 2010 10:25 pm 
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Joined: Mon Apr 05, 2010 4:52 pm
Posts: 22
Location: Ohio
Can someone ellaborate to what this is about? Kinda interested in how it works. Is it a PC thing?


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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Tue Apr 27, 2010 12:19 pm 
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Well Camden I use a Dexdrive to copy the Brigindine save files from the playstation 1 memory card to my computer where I open them with a hex editor. I have figured out how to edit Rune knight and monster stats in game, I can even change the formations of enemy monsters using the gameshark...

I think I have figured out the location of equiped Items for rune knights, convert the 6th Troop Modifier to decimal and add 6 as that colmn is usually FF but sometimes it has another number there (FF is used for empty monster slots in Brigindine)

I have tried to edit monster stats in hex then copy the save file back to the playstation 1 memory card, but for some reason brigandine always rejects that... I am not sure why... I did manage to change the game time in Beyond the Beyond by editiing it in Hex...

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Sun May 16, 2010 5:07 pm 
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Been around for a while
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Gilsus
17 Class Modifier 3007&B6C 00??
18 Level 3007&B6D 0063
19 Exp 80077B6E FFFF
20 HP 80077B70 03E7
21 MP 80077B72 03E7
22 Str 30077B74 00FF
23 Int 30077B75 00FF
24 Agi 30077B76 00FF
25 Rune Area 30077B77 002F
26 Rune Power 80077B78 03E7
27 1st Troop Modifier 30077B7A 00??
28 2nd Troop Modifier 30077B7B 00??
29 3rd Troop Modifier 30077B7C 00??
30 4th Troop Modifier 30077B7D 00??
31 5th Troop Modifier 30077B7E 00??
32 6th Troop Modifier 30077B7F 00??

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


Top
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 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Tue May 18, 2010 5:18 am 
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Most Interesting you can edit the formation of the enemy armies "ff ff ff ff ff ff" by switching the numbers around in the attack data. (best to be done in attack not organize) Don't try to duplicate monsters this way as this will cause Brigindine to say "there is a default in the file."

I have successfully done this with out a game shark...

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


Top
 Profile  
 
 Post subject: Re: Hex locations of Monster and Rune Knight data (I think)
PostPosted: Thu May 20, 2010 1:28 am 
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Joined: Sat Jan 10, 2009 6:53 pm
Posts: 473
Location: Texas
Kick Ass I figured out where the skill and item data entries are located

Cador
1 Class Modifier 30076F14 00??
2 Level 30076F15 0063
3 Exp 80076F16 FFFF
4 HP 80076F18 03E7
5 MP 80076F1A 03E7
6 Str 30076F1C 00FF
7 Int 30076F1D 00FF
8 Agi 30076F1E 0F
9 Rune Area 30076F1F 002F
10 Rune Power 80076F20 037
11 1st Troop Modifier 30076F22 00??
12 2ndt Troop Modifier 30076F23 00??
13 3rd Troop Modifier 30076F24 00??
14 4th Troop Modifier 30076F25 00??
15 5th Troop Modifier 30076F26 00??
16 6th Troop Modifier 30076F27 00??
17 Knight Skill Slot 30076F28 00?? (I put AA in using the GS and got Hp recovery 5%)
18 Knight Item Slot 30076F2D 00?? (I Put 11 in using the GS and got a Ring of Sorcery on Cador)

_________________
If your going to shark a ghoul...

Level 1 Ghoul
Hp 999
Mp 999
Str 255
Int 255
Agi 255
Atk 570
Def 165


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